Originally, I'd wanted to introduce this world to the Dungeons & Dragons 3.5 scene, but I never quite felt it was ready. The only time I attempted to run a game in the setting, we stalled out during character creation because I didn't feel like I had enough info for my players. With the release of 4th edition D&D back in 2008, I dug up some of these notes and started making adaptations to include Eladrin, Dragonborn and Tieflings. Unfortunately, those revisions just didn't feel right and I went back to the drawing board with some of my core elements -
- Humanity is at the bottom of the totem pole - savage tribesmen living far to the northwest
- Goblinoids are everywhere and are a constant nuisance
- Dwarves live almost exlucsively in the vast and winding halls of Karaz-Garak - a mountain unlike anything on Earth (think Olympus Mons)
- Elves are jungle dwellers with deep ties to the forest
- Dwarves and Elves have a vehement hatred for one another and have only just recently called a ceasefire to their multi-generational war
- A great desert south of the human territories is guarded by eternal sentries and is a breeding ground for undead
- Dragons are nowhere to be seen, but are persistent in every race's legends and mythology
Nowadays, I have no definite system in mind for playing in this setting. Hell, the world doesn't even have a name yet. Still, I feel like there's a lot of potential here and I want to start bringing my notes together. Hopefully a little focus and a solid foundation will get the juices flowing.
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